Idrees Rasouli

Design and Urban Innovation


About
News

Collaborations
Projects
  1. SSE HQ
  2. Tate II
  3. Jebel al-Jais
  4. CCTV HQ
  5. Qatar Library
  6. The C
  7. Rotana
  8. Aspire Zone
  9. Eton Finish Line
  10. Hucknall Links
  11. Inner Harbour
  12. Lusail Marine
  13. River Soar


Research
Projects
  1. GATEway 2030
  2. Child’s Playground
  3. World of Hope
  4. Ford Autonomous
  5. Peace Garden
  6. Celebrating Life
  7. Mangai
  8. Ghost
  9. Seoul Social Software
  10. Tokyo Social Software
  11. Microkinetics
  12. Beyond Grey
  13. Future Mill Road
  14. Digital Preparation
  15. Decolonised Innovation


Start-ups
Ventures/Enterprises
  1. Qaf 1.0
  2. Sealeaf 1.0
  3. Create Cambridge


Teaching
Learning/Activities
  1. Artefacts
  2. Healthy Cities
  3. Future of Work
  4. Urban Interventions
  5. Care & Resilience
  6. Smart Workplace
  7. Design Ethics
  8. Critical Thinking + Doing
  9. Urban Justice
  10. Urban Innovation


Pedagogy
Education/Scholarship
  1. Rethinking Creativity
  2. Repositioning the Art School
  3. Multi-course Structure
  4. Cross-cultural Pedagogy & Practice


Publications
Articles/Reports
  1. Post-Disaster Social Regeneration
  2. Disaster Recovery by Design
  3. Human-Connected Leadership
  4. Decolonised Innovation
  5. Rethinking Urban Partnership
  6. Designing Under Extreme Resource Constraints


Presentations
Talks/Workshops
  1. The Architecture of Money
  2. The Six Realities
  3. Reduced Inequalities
  4. Resilience Through Design
  5. Is the Future Inclusive?
  6. The Thinking City
  7. AI and Creativity
  8. Technology for Social Good
  9. Tradition vs. Innovation
  10. Rethinking Civic Engagement


© 2025 Idrees Rasouli



X-Crop

Better by Design



Specialism
Explorations
︎UPLIFT
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︎CaReD
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︎ T²C
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︎ STEP
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Publications
Public Engagement



© 2025 X-Crop
Mark





At X-Crop, our work often involves [designing products]—integrated product-service-system that address complex human and urban needs; [designing processes]—meaningful interactions and ecosystems that define goals, establish direction, and achieve the big picture within the context of larger systems; and, [designing places]—sensitive and intensive spaces and experiences that improve social, cultural, physical, and health conditions.



Designing Products

We rethink every touchpoint by designing products [integrated product-service-system] that increase local capacity and resilience. We propose ideas that are possible, realistic, sustainable, and context-specific, ranging from wearables to household appliances, emergency tools and mobility, civic and human infrastructure, and communication and interaction objects. Each project is an opportunity to design and build better and more efficient products and services, from the smallest detail to user experience and product life-cycle.





Designing Processes

We discover order in the midst of chaos designing processes [meaningful interactions and ecosystems] that bridge the gap between problems and the current conditions of any given environment in a reasonable way by breaking everything down into smaller bits. We ensure that our approach provides a solid foundation for the processes and directions we suggest, from challenging the dependability, scalability, and maintainability of given solutions to determining the best ways for implementing and running them to reach the main goal.





Designing Places

We tackle social isolation and contribute to economic advancement by designing places [sensitive and intensive spaces and experiences] that drive growth and investment—fostering meaningful links and interactions between people, the planet, and the built environment. We work with existing urban conditions and local capacities to build emotional and economic ties, starting at the building level and progressing through streets and neighbourhoods to create decentralised, inclusive, and accessible forms of experiences that inspire citizens while attracting the desired audience. From interventions that are sensitive to cultural identity and heritage to opportunities for intensity and immersion in various activities.





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